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Regulations, Restrictions and Rules

 

1. General: Two championships in one.

1.1. Hosting

1.1.1. The events will be hosted by the official hosts.

-MonGnoM

-Members of GT6 Drivers, Drifters & Gifters

The event will take place in a "friends only" lobby, so therefore please add the official hosts named above.

 

2: Race format:

2.1. Qualifying

2.1.1. The qualifying results will be awarded with championship points, (see below)

2.1.2. The qualifying takes place before the race and is on a duration of 15 minutes.

2.1.3. Every contestant will drive at the same time on the same track.

Starting out of the pit stops. You are not alone, so the regular racing rules count.

2.1.4. In case of a crash, the rules of the full course caution will be active.

2.2. Race

2.2.1. Duration of the race: 60 minutes

2.2.2. Standing starts with penalty.

2.2.3. The race result will be pointed the same amount as the qualifying. 

2.2.4. Clean racing (see below for the rules for clean racing)

2.2.5. In case of a crash, the rules of the "full course cautions" will be applied

2.2.6. There's now a compulsory pitstop to do during the race.

2.3. Lobby Behaviour

2.3.1 Whilst in the lobby all text chat should remain friendly. Voice chat disabled. No chatting during the race or qualifying (beside "the full course caution" and the "green flag" message)

2.4. Driving Aids

2.4.1. All Driving Aids will be off except ABS

2.5. Tires

2.5.1. All cars are running on the same spec tires, provided by Polyphony Digital, Racing Medium, in rain races, Intermediates or heavy rain tires are allowed to be used.

Fuel and tire wear is set "on"

 

 

 

 

2. Rules on track

2.1. Track lines and Track limits

2.1.1. The racetracks are marked by a white line at each side. These line are not allowed to be crossed all with 3 or more wheels wheels

2.1.2. Curbs/Kerbs are outside of the track limits. It is not permitted to exceed this line with 3 or more wheels. Exceeding will result in a penalty (investigation by the race-stuarts/marshalls)

2.1.3. Pit lines

2.1.3.1. It is forbidden to cross/touch the pit entry- & exit lines with the tires. It will result in a penalty.

2.2. Overtaking

2.2.1. Overtaking a car from a different class

2.2.1.1. All competitors have the responsibility to keep the racing clean and not to crash. A crash/contact will be investigated by the race stuarts after the race.

2.2.2. General overtaking.

2.2.2.1. The attacked driver is allowed to switch it's racing line one single time.

Blocking by changing multiple times will result in penalties.

2.2.3. Incidents

2.2.3.1. Penalty can be reduced if giving back positions after damaging other drivers, cutting corners and giving advantages.

2.2.3.2. Contact should be avoided at all circumstances, allthought a little rubbing and bumping is allowed.

2.3. Full course caution rules

2.3.1. The crashed car must write in the chat section "Full Course Caution". A crash is when one or more drivers loose control, and come to a complete stop. We've seen on Madrid, drivers called out a yellow flag when they touched the wall and getting a light damage. THERE IS NO REASON for such an incident to call out a yellow flag.

The car has to drive back slowly into the pits. Not exceeding 60kmh.

 

2.3.2. The leader of the race will get the role of the pace car. All cars must close up to the leader, then following it with a speed not exceeding 100kmph / 60mph.

2.3.2.1. If a GT3 car is behind a GTM car, it is allowed to overtake and close up to the GT3 class cars, so at the end we have both classes seperated again.

2.3.3 The period in which the track is under a yellow flag circumstance is from the point at which the yellow flag has been called out. The following lap after the incident will be still under yellow, and the restart has to take place.

 

2.3.4. The acceleration point is the start finish line.

 

 

3. Tuning

3.1. The only allowance of tuning/setup is on suspension, transmission, LSD and Brakes

3.2. The installed parts has to fit exactly the ones in the regulations for the homologated cars.

This counts for the performance parts, and the aero parts.

3.3. The power may differ from the setting of the restrictor. Please fit the restrictor setting to the correct number of horsepower indicated at the top of each regulation sheet.

3.4. Modification regarding the paintscheme and the racing number.

3.4.1. Every car has to port a racing number

3.4.2. You can fit whatever colour combination you want to your car.

 

4. Guarranteeing a close racing:

4.1. Balance of Performance (BoP)

4.1.1. All cars are extremely equal, the events/championship does NOT rely on the Performance Points (PP) system made by Polyphony Digital. Eventhough the cars are equal, the drivers are not. To guarrantee a close battle, the PRP is introduced.

4.2. Post Race Penalty (PRP)

4.2.1. After a race, a penalty (positively or negatively) will be given to all drivers/cars.

4.2.1.1.: The penalties are quiet small, but during the season it will compress the whole field closely.

The PRP will be calculated after each race, based on the actual weight and power of each car, by the officials and will be posted here in the news section of this page, and on the official facebook page.

 

Finishing place will get these penalties:

1st: +0,75% of weight ; -1,5% of the power

2nd: +0,5% of weight ; -1,1% of the power

3rd: +0,25% of weight ; -0,75% of the power

4th: +0,15% of weight ; -0,5% of the power

5th: -0,15% of weight ; +0,5% of the power

6th: -0,25% of weight , +0,75% of the power

7th: -0,5% of weight ; +1,1% of the power

8th: -0,75% of weight ; +1,5% of the power

It is allowed to NOT ACCEPT a better performance of the car, but it is not allowed to not accept a less better performance.

 

5. List of racing incidents and their penalties.

5.1. If an incident occurs any or all the drivers involved or that saw the incident should complete an incident report messaging us in the "contact us" section at the bottom of the page. This allows the stewards to quickly find and review the incident, the official stuarts will analise the incident and evaluate the penalty.

5.2. Penalties will be given after the race in form of added time to the total race time.

5.2.1. Track limits with gaining advantage: +10 seconds

5.2.2. Pit lines + 10 seconds

5.2.3. Avoidable contact and crashes: +15 seconds

5.2.4. Driving standards (read "Rules on track"): +15 seconds

5.2.5. Blocking: +10 seconds

 

6. Point System

Per gained position in the race, after qualifying result: 3 points

Fastest lap of the race: 3 points

 

Race and qualifying points:

1. 40 points

2. 32 points

3. 24 points

4. 16 points

5. 12 points

6. 8 points

7. 4 points

8. 1 point

 

Disconnecting will result in you getting full qualifying points, half race points for the position you were in when you disconnected and half the points for positions gained upto this point

 

There will also be a ranking at which average position you finish a race, which allows the Pro-Am and the Am drivers to fight also for a title.

For example if a driver finishes the first race in 4th place and the second race in 3rd, his ranking will be 3,5.

The lower the number, the better.

 

 

7. Event time tables.

 

- Main event on saturdays, fridays free practise from 8PM GMT

-Lobby opens at 9PM GMT

-Free practise until 9:30PM GMT

-Qualifying starts at 9:30PM

-Race starts directly after qualifying finished (9:45PM GTM)

 

8. Registration.

8.1. See at the bottom of the page, at "register".

Fill out all the fields:

8.1.1. Name / PSN id: Your name under which you want to run and your PSN ID.

8.1.2. E-Mail: Your e-mail address, in case we have to contact you.

8.1.3. Pro- /Pro-Am-/ Am-Driver: 

8.1.3.1. Pro-Driver are full time drivers which can attend all races.

8.1.3.2. Pro-Am drivers are drivers which could attend all races, but are not sure. They would need to run with an Am-driver.

8.1.3.3. Am-Drivers are reserve drivers for those who can't attend the race.

8.1.4. Class & Car / Racing Number / Team: 

8.1.4.1. Car: Write down if you're running in the GT3 or in the GTM class, and with which car.

8.1.4.2. The racing number you would like to race with. Be sure to check if your racing number is still available

8.1.4.3. The team name you would like to race with. Can be simply invented.

8.1.4.4. Message: The message you would like to have written under the picture presenting you.

8.2. You'll then get an e-mail back. Please attack a picture of your car to complete the registration.

If the registration is complete, you'll get a message too.

 

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